Motherboard: Gigabyte P67-UD4
Processor: Intel Core i5 2500K @ 4.5GHz @ 1.35 voltages
Ram: Patriot Sector 5 1333 4GB Dual Channel (9-9-9-24)
Video Card: Gigabyte GeForce GTX 550 Ti
HDD: Hitachi 1TB
Power: Thermaltake Tough Power XT 850 (Sponsored by Thermaltake)
Case: Open air
Cooling: Xigmatek Aegir SD128264
OS: Microsoft Windows 7 64-bit
Thermal compound: Arctic Silver 5
Futuremark 3DMark11: 1280x720, Default
Stalker: Call of Pripkat: Ultra, 1920x1200, 4xAA, Max FPS Recorded
Heaven 2.5: DirectX 11, 1920x1200, 4xAA, 8xAF, Tessellation Normal, Max FPS Recorded
Alien vs. Predator: 1920x1200, 16xAF, Tessellation On, Average FPS Recoded
Street Fighter 4: 8xAA, 16xAF, 1920x1200,
Devil May Cry: DirectX10, 1920x1200, 8xAA, Texture Super High
ARMA 2: 1920x1080, High
Final Fantasy 14: Hyur, 1920x1080
Dirt 2: 1920x1200, 8xAA, Preset High, Average FPS Recorded
Resident Evil 5: DirectX10, 1920x1200, 8xAA
H.A.W.X. 2: 1920x1200, 8xAA, No Tessellation, Maximum FPS Recorded
Windows Seven Ultimate 7 64-bit
ATI Cat 11.3
Futuremark 3DMark 11
Your PC’s performance is determined by the interactions between different hardware components, the operating system and the type and amount of software running. A benchmark provides a set of performance tests that can be repeated with a high degree of accuracy on a wide range of computer hardware.
3DMark 11 is the latest version of the world’s most popular benchmark for measuring the graphics performance of gaming PCs.
Designed for testing DirectX 11 hardware running on Windows 7 and Windows Vista the benchmark includes six all new benchmark tests that make extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading.
After running the tests 3DMark gives your system a score with larger numbers indicating better performance. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to test DirectX 11 under game-like loads.
Unigine Heaven 2.5
New benchmark grants the power to unleash the DirectX 11 potential in the gift wrapping of impressively towering graphics capabilities. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode emerging experience of exploring the intricate world is ensured within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.
Capcom Resident Evil 5
Capcom officially announced Resident Evil 5 on July 20, 2005. Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, took over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, oversaw the project. In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game.